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Topics - NicusorN5

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3DRadSpace Releases / 3DRadSpace v0.0.6a Hotfix 1
« on: November 27, 2021, 02:01:57 AM »
Hello everyone! While 3DRadSpace v0.1.0a is under development I have created a quick release that fixed a urgent bug.

Bug fixes:
✓ Fixed a crash when starting the engine for the first time
✓ Fixed a crash when attempting to download a update

Annoucements / Forum is now back up
« on: April 04, 2021, 03:49:49 PM »
Hello everyone. Just a heads up:

Today, as writing this post, I've finished the maintenance of the forum this being a proper domain, and also the homepage was remade by @Power Supersport . Kudos to him.

There were also few users attempting to create a new account. Now, I've fixed the issue with the accounts requiring manual verification, since it was a problem caused by the old anti-spam plugin...

Now, as for further developing 3DRadSpace, I will continue finishing version 0.1.a at the end of the summer, I hope.

Have a good day everyone!

Technical Discussion / MOVED: great skill at drawing?
« on: November 21, 2020, 11:39:08 AM »

Tutorials / MOVED: Hello
« on: November 20, 2020, 10:00:18 AM »

Annoucements / 3DRadSpace Wiki now up!
« on: September 29, 2020, 06:35:49 PM »
Hello guys! I just setup the 3DRadSpace wiki. It will contain all the API information and documentation for using the engine.


Thanks for reading, and for supporting this engine's development!

Have a good day.

Hello guys. So, I'm beginning to rewrite 3DRadSpace due to the following reasons:
--> Monogame 3.8 has implemented breaking changes (in the content pipeline, compilation, and .NET platform (.NET core instead of .NET framework)
--> 3DRadSpace's codebase is still kinda trash (visually). It works fine as far as I know, but I've met people that have issues understanding my own code.
--> Visual Studio 2019 being buggy. Since I updated to 3.8, I'm unable to use the WinForms properly. And I can't set icons and images anymore to the project :( .
--> BAD I/O File system (will stop using the plain text format)

These being the code-related reasons. The other reasons are:
--> The way 3DRadSpace alpha releases were organised hurt development : I often had to deal with bugs that were either very hard to fix, or unfixable.

With the rewrite I will promise:
--> Support for .FBX, .OBJ, .3DS models, .X being supported by default
--> A physics engine implementation (using BEPUphysics for the beginning)
--> An binary I/O format

3DRadSpace Releases / 3DRadSpace v0.0.6a feature release
« on: July 22, 2020, 11:16:06 PM »
Hello everyone! I'm glad to release this new update since it includes some major stuff, mostly the object selection that works very fine with Skinmeshes (implemented using a Moller-Trumbore algorithm). This feature took the most time to think of and implement. Also some other bugs and real life stuff stole the time, but there we are! With the newest update released, I'm gladly looking for feedback, opinions and for interaction with you, fellow users!

I know that I'm late with this release, but I gave my best try implementing the new features!

Now, let's get to the generic stuff. This is the 0.0.6 alpha change-log. Quality over quantity... (I hope so)

✓ Added the Counter object, with also a demo project.
✓ Reworked the editor camera, to avoid the generic first person shooter style. It is similar to the original 3D Rad.
✓ 3D rendarable Objects are now selectable with the mouse.

Bug fixes:
✓ Fixed a crash when opening a project containing a EventOnKey with no defined actions
✓ Fixed a crash when opening a project containing a EventOnLocation with no defined opcodes/actions
✓ Fixed a bug dealing with wrong values in the EventOnKey dialog and saving.

✓ The text at the bottom of the screen also shows the camera's position.
✓ Added `Edit` -> `Reset 3D Cursor Location`

Notice: This update is not downloadable using the autoupdate feature.

Now, the thing that you propably waited for, fellow reader:

Download [direct link] ( RAR only) :

Just to mark the fact that videos also work.

Also made progress with the bug. This is what the Moller-Trumbore algorithm is really working with:

Annoucements / Temporary development cease
« on: July 03, 2020, 05:17:41 PM »
Hello guys, I've come with some bad news (not really in some points of view). I'm going to cease the development of this project after I release 0.0.6a since I'm changing my focus a more important project (where I also gathered some members for it). (Yes, a actually serious project involving commercial stuff).

I will estimate the development pause to be 1-2 years old, and depending on how unlucky I am... Let's not talk about... Eh, you propably know. Why I'm bringing up that point? Statistics. (TL:DR) This pause may be permanent if yeah... God, I should not bring these negative topics there.

Anyway, going back to 3DRadSpace, I will release the 0.0.6a version in the next few weeks, since I'm having trouble fixing some bugs there and there. After that, I will start working on that specific project.

I learnt alot of stuff writing this little toy that is right now capable to create really simple games ( a AABB collision platformer for example). There were also some other plans like implementing a physics enigine, implementing complete support for Assimp (Open Asset Import Library) formats, languages, writing a collection of shaders similar to the original engine. I will actually try making a platformer just for fun lol (If I will allocate time for it).

By using all these internet slangs I really threw professionalism outside the window. (Is that the expression?)

I'm not really saying goodbye to this project. Just a really longer break. Hopefully someone will continue this project meanwhile I'll be developing that project.

3DRadSpace Releases / 3DRadSpace v0.0.5a bug-fix release
« on: June 21, 2020, 08:34:26 PM »
Hello everyone. This is a smaller size release that contains bugfixes to few critical issues.

Bug fixes

Fixed fog still rendering when opening a new project
Fixed a startup crash on some systems
Fixed fog still rendering when opening a new project
Fixed some bugs with the enabled state of the GameObject derived classes
Fixed a bug with the checkboxes on the object list not updating correctly
Fixed Skybox antialialising ( line visual artifacts) in 3DRadSpacePlayer
Fixed a major memory leak in 3DRadSpacePlayer

API Changes

Camera.MaxDrawDist now updates other skybox's _size values
Added Camera.LinkCamera(Camera)
Added Camera.UpdateSize()


Changed Script object icon to the standard C# logo
Fixed a visual bug in FPVCamera's object window

Download (ZIP only):

Description These are the known crashes:
1.) Autoupdater throwing errors when downloading a newer version
2.) Skybox object loading not working
Reproducible By running 3DRadSpace in a folder that requires administrator priviligies (Example Program Files (x86) ).
Operating System Windows 10
3DRadSpace version Every public version until now
Further notices and details Possible other crashes and issues are possible.
Workarounds Run 3DRadSpace in a folder that is fully writable by the user.

This thread was made for other users to report issues creating by using 3DRadSpace inside a folder with limited user access.

3DRadSpace Releases / 3DRadSpace v0.0.4a bug-fix and feature release
« on: June 14, 2020, 10:10:57 PM »
Hello. I finally finished working on the newest 3DRadSpace release. Features and bug-fixes are listed below:


✓ Create the FPVCamera object
✓ Added Fog Demo.3drsp project

Bug Fixes

✓ Fixed fog not working in the editor
✓ Fixed a crash when working with the Fog object
✓ Fixed crashes related with project files
✓ Fixed some bugs in the project example files
✓ Fixed an issue with the autoupdater
✓ Small optimisations in 3DRadSpacePlayer
✓ Small optimisations in the editor
✓ Fixed some regressions caused by the 0.0.3a update (a major refactoring was needed)
✓ Fixed keyboard language related issues (again, an other attempt)

✓ Updated online scripting documentation
✓ Added pictures for SoundSource and Fog objects
✓ Objects that are not implemented are represented by a completly white/missing icon
✓ Deifned the .sky  used for skyboxes (skyboxes use 6 images like the original 3D Rad)
This is a skybox file example below:
Code: [Select]

1.) XNB Converter can only work on x64 systems
2.) Feedback is always welcome!


Q: This is even more late than before. Why?
A: I had some real life obligations from my parents, that really slowed me down develop this project.

Q: Will the next release be even more late?
A: No, since I will only focus on bug fixes. Will propably release 0.0.5a next 1 or 2 weeks.

Q:Autoupdater throws an error when trying to download the new update
A: You can try:
  • Clicking 'Continue' on the error dialog.
  • Downloading the update from here.

Download (EXE installer): :
Download (RAR archive): :

Feedback is always welcome! Anyways, have a good day!

Bugs, Crashes and Issues / [READ-ME] Reporting Bugs
« on: May 30, 2020, 05:24:12 PM »
When reporting a bug make sure that:
  • You're using the lastest public 3DRadSpace release
  • Search in the forum for similar bug reports before reporting
  • Provide as much as information possible (see the template below)


Subject [Bug/Crash]<insert title>

Code: [Select]
[b]Description[/b] <describe your bug here>
[b]Reproducible[/b] Always/Sometimes/Rare
[b]Operating System [/b] Windows <7/8/8.1/10> etc
[b]3DRadSpace version [/b] Example 0.0.2a
[b]Further notices and details[/b] <more optional details>
[b]Workarounds[/b] <write here any workaround if found>

Off-Topic / Testing the RSS Discord bot. Again...
« on: May 28, 2020, 09:10:18 PM »
Thanks Discord, I hate it.

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