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### Messages - NicusorN5

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1
« on: November 27, 2021, 02:01:57 AM »
Hello everyone! While 3DRadSpace v0.1.0a is under development I have created a quick release that fixed a urgent bug.

Bug fixes:
✓ Fixed a crash when starting the engine for the first time

2
##### Annoucements / Forum is now back up
« on: April 04, 2021, 03:49:49 PM »
Hello everyone. Just a heads up:

Today, as writing this post, I've finished the maintenance of the forum this being a proper domain, and also the homepage was remade by @Power Supersport . Kudos to him.

There were also few users attempting to create a new account. Now, I've fixed the issue with the accounts requiring manual verification, since it was a problem caused by the old anti-spam plugin...

Now, as for further developing 3DRadSpace, I will continue finishing version 0.1.a at the end of the summer, I hope.

Have a good day everyone!

3
##### Off-Topic / Re: Testing the RSS Discord bot. Again...
« on: April 03, 2021, 11:32:56 PM »

4
##### Technical Discussion / MOVED: great skill at drawing?
« on: November 21, 2020, 11:39:08 AM »

5
##### Off-Topic / Re: great skill at drawing?
« on: November 20, 2020, 10:44:12 AM »
It really depends, I might say. You'd need a good enough imagination. But as any skill, it takes time to improve, to get good at, etc.

In proper development studios, 3d moddelers draw their concepts on a piece of paper, that can or should be approved by the persons responsible with keeping the game in a specific direction.

6
##### Off-Topic / Re: Hello
« on: November 20, 2020, 10:04:52 AM »
Pretty niche indeed.

7
##### Tutorials / MOVED: Hello
« on: November 20, 2020, 10:00:18 AM »

8
##### Off-Topic / Re: Hello
« on: November 20, 2020, 10:00:05 AM »
Welp, are you from the VC:MP forum? (This is pathetic btw, imagine getting activity on a forum by unrelated topics).

9
##### Off-Topic / Re: Hello
« on: November 20, 2020, 09:46:32 AM »
Pfft, good question how did you find this forum. I swear you could just have sent me a PM on the VC:MP forum. I was thinking about making a scripting tutorial for VC:MP - but I didn't really start because of procrastination, other projects, etc.

10
##### Off-Topic / Re: Hello
« on: November 20, 2020, 09:22:07 AM »
Wait, what? That's not the VC:MP forum. How did you come here?

And yes, I could, but I have some other projects aside.

11
##### Off-Topic / Re: Forum rules
« on: October 13, 2020, 08:56:48 PM »
*bump to keep this post above*

12
##### Off-Topic / External links and resources
« on: October 13, 2020, 08:56:22 PM »

13
##### Annoucements / 3DRadSpace Wiki now up!
« on: September 29, 2020, 06:35:49 PM »
Hello guys! I just setup the 3DRadSpace wiki. It will contain all the API information and documentation for using the engine.

Thanks for reading, and for supporting this engine's development!

Have a good day.

14
##### Annoucements / 3DRadSpace Rewrite + End of the first public testing stage
« on: August 24, 2020, 05:38:02 PM »
Hello guys. So, I'm beginning to rewrite 3DRadSpace due to the following reasons:
--> Monogame 3.8 has implemented breaking changes (in the content pipeline, compilation, and .NET platform (.NET core instead of .NET framework)
--> 3DRadSpace's codebase is still kinda trash (visually). It works fine as far as I know, but I've met people that have issues understanding my own code.
--> Visual Studio 2019 being buggy. Since I updated to 3.8, I'm unable to use the WinForms properly. And I can't set icons and images anymore to the project .
--> BAD I/O File system (will stop using the plain text format)

These being the code-related reasons. The other reasons are:
--> The way 3DRadSpace alpha releases were organised hurt development : I often had to deal with bugs that were either very hard to fix, or unfixable.

With the rewrite I will promise:
--> Support for .FBX, .OBJ, .3DS models, .X being supported by default
--> A physics engine implementation (using BEPUphysics for the beginning)
--> An binary I/O format

15
##### Bugs, Crashes and Issues / Re: v.5
« on: July 25, 2020, 06:54:37 PM »
the fog object on the left is still 90% under the topmenu bar.
Coming back to this topic, since I'm finding bugs to fix for 0.0.7a, is your font size changed? All the objects are properly placed in my case. Would it be a issue if you use something like imgur to post a screenshot there?
(Using the img tag as specified below ) :
Code: [Select]
[img]<direct link>[/img]

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